Running Function with Keyboard Shortcut Opens Docs URL
Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.
Anatomy of a Design Team
Teamwork in 3ds Max

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Level Design
An introduction into level design for Source using 3ds Max.
Detailer
Bringing life to your scenes


Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
DMX, SMD and VTA Exporter

Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.