Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
VMT Browser


The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.